Daredevil Month: Reviewing the “Video Game”

Posted: March 22, 2015 in Reviews
Tags: , , , , , , ,

Welcome back to Daredevil Month everyone. I know I’ve said repeatedly that I was ready to be done with the Ben Affleck franchise, but there’s yet another piece of memorabilia from that series that I felt the need to cover. Ladies and gentlemen, I introduce you to Daredevil: The Video Game.

A lot of gameplay memories went into this review, not only because I still own this game, but because of how insanely frustrating it was when I first started playing the game.

Overview

Daredevil in action. Image taken from youtube.com

The game’s a relatively simple one. The player, as Daredevil, travels through over 20 levels of punching and kicking various enemies, including Hand ninjas, Elektra, Bullseye, and finally the Kingpin. Daredevil can collect various powerups, some out in the open and some hidden (requiring the use of DD’s radar sense to find).

You can even earn unlockables, depending on various ‘DD’ tokens you find throughout the game. These unlockables range from comic book covers to alternate costumes.

Overall, the plot follows the same basic plot from the movie, only with a few added changes here and there. So how could it go wrong?

Gameplay

As it turns out, a lot could go wrong. First though, the good. Daredevil’s punches and kicks work pretty efficiently, he has a pretty impressive jump, and all of the buttons really don’t raise too much of a complaint.

My biggest problem is the ridiculously varying difficulty in this game. The first few levels aren’t too hard, but once you reach the first boss, I guarantee you’ll be extremely frustrated.

Enemies fly in constantly, with much higher health bars than yours. You’ll often find yourself trying a boss over and over again, only to be defeated because you don’t have the faster than light reflexes needed to beat them.

On top of this, the powerups last for barely a second before disappearing right when you need them, or don’t even work at all. For example, DD’s billy club, acting as a throwing weapon, can be used up on just one big opponent. Strength powerups, while extremely helpful, last for maybe one or two punches before disappearing.

Graphics

Seriously, look at the graphics. Image taken from youtube.com

It’s a GBA game. The less said about them, the better.

In all seriousness though, the graphics in this game barely meet basic quality standards. I’ve seen better graphics in any version of Pokemon, and that’s not an exaggeration. Had this been an arcade game from the 1980s, I wouldn’t have any complaints. Since that isn’t the case though…

Music

Unspeakable. The music in this game is so bland and uninspired, you’d think it was the composer’s first day working on a video game.

I would honestly have preferred even a rough and garbled version of the tracks in the film. It definitely would have been an improvement over whatever you want to call the sound blaring out of your GBA speakers.

Final Thoughts

This game is horrendous, plain and simple. The creators seem to have barely put any effort into this game, on any front. Plus, I commend anyone who actually had the time/patience to beat this thing. I still haven’t been able to beat the Kingpin on my own without some kind of cheat code.

GAME GRADE: 1.0/10

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